After the Rift’s first year, Oculus wanted to release a game bundle pack as an Anniversary sale. This is the graphic I designed for the bundle. I collaged assets from each game in the bundle set to make the images. There are two versions (two sets of game titles).
This was an Oculus event were each week there was a slow build up of sales. The idea with the graphic was each week the Rift headset shed more and more of its skin until it was completely gold in the last week (for the sale finale).
One of the coolest UX projects I have ever been involved with. VR is a relatively unexplored space when it comes to…well everything. Oculus had a small problem. Users immersed in a virtual experience would often need to access their PC. This could be to check an email real quick, or just to do something as simple as skip a track on Spotify. This required them to remove their headsets and step back into reality. Oculus needed a way to give users access to their computers without leaving the current experience. The concept of “Dash” was born. This was a very unique and interesting problem to solve.
While I had input on VR prototypes and Unity mock ups throughout the project, my main contribution came early in the process. I was tasked with putting together an initial exploration study and kick off document. I researched several styles of delivery as well as basic ergonomics (something most UI doesn’t require but VR demands). VR is interesting to design for because it is often the merging of actual physical product design with completely new and unexplored UI and UX elements.
This was a promo for a Valentines day sale. I sketched up a bunch of quick ideas and the store manager loved the concept of two controllers together. I also pitched having a bundle of titles that promoted two player game play.
These were a few pitches of treatments for the mobile version of the Oculus store for the Holidays. The cherry on top was changing the spinning loader to a snowflake.
After exploring and pitching several different concepts to the leads, this is the holiday them I designed and implemented for “Oculus Home” one Christmas season a few years back.
While I am happy with of all three of these designs, I am actually super proud of the frame break on this first header. This was just a clever way of using the standard rectangle that the system allowed for, but with a white color break (matching the app background) to create the illusion of breaking out of the graphic’s frame.
This was a design I did for an ILM art challenge on Art Station. I actually designed this concept with a video game character progression in mind.
She starts as a rebel grunt, advances to Rebel lieutenant, then becomes a Jedi apprentice. Ultimately she becomes a Jedi master and then flips into a Sith Lord.