This is a mock up of a fictional event for League Of Legends. Maybe in this event everyone has a weapon made by Jinx (inspired by Sevika’s arm)? I took a few approaches on the splash art
01: Jinx’s hand styles - Something focussed on her graffiti styles as well as her crafting abilities. I really like the hand drawn draftsman look here
02: A vector Jewelry approach - I wanted to make a clean vector art piece.
I was sketching ideas for letters when I came up with the idea to make a graphic based on something Jinx would maybe machine herself. I had the idea for this gold Jinx nameplate.
03: A 3D version of the vector jewelry direction - I had built the vector graphic in a bit of a vacuum in Illustrator. I thought it looked great when dropped into the workshop scene, but I had the thought, what if it was lit to match the scene.
That lead me to thinking about 3D. This was already a pretty skeuomorphic graphic, what if we just leaned into that and rendered it fully. I am very happy with how the lettering looks lit by the scene itself now.
Seems like one of the main features of this page is interesting frame breaks. In mocking up some sample pages I tried to choose some art that could lead to interesting versions of this.
01: Akali
With this hero I added a glint to the knife breaking out of the frame on the left. This makes it pop just a touch more.
On the right we have some steam floating out of the frame. It is not quite opaque, and the edge of the frame creates a nice “laser in fog” effect.
02: Cassiopeia
As I have yet to see it, I am not certain if the system allows to break out of the bottom of the frame. If so, Cassiopeia is an interesting hero to do so with. Her bottom-heavy snake body makes for an interesting graphic effect.
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To celebrate the Rift’s first anniversary, Oculus released a set of game bundles as part of a limited-time sale.
These are the promotional graphics I designed for the bundles. I created each image by collaging assets from the games included in each set. There are two versions, corresponding to two different bundles.
To celebrate the Rift’s first anniversary, Oculus released a set of game bundles as part of a limited-time sale.
These are the promotional graphics I designed for the bundles. I created each image by collaging assets from the games included in each set. There are two versions, corresponding to two different bundles.
This was an Oculus event featuring a gradual build-up of sales over several weeks. The concept behind the graphic was to visually represent that momentum.
Each week, the Rift headset would shed more of its exterior, revealing more of a gold version underneath. By the final week, the headset was fully transformed into gold, symbolizing the peak of the sale and its grand finale.
This was an Oculus event featuring a gradual build-up of sales over several weeks. The concept behind the graphic was to visually represent that momentum.
Each week, the Rift headset would shed more of its exterior, revealing more of a gold version underneath. By the final week, the headset was fully transformed into gold, symbolizing the peak of the sale and its grand finale.
Oculus Gear Controller Launch