This is one of the coolest UX projects I have ever been involved with.
VR is a fairly unexplored space, especially when it comes to user interaction. Oculus had a small problem. Users immersed in a virtual experience would often need to access their PC. This could be to check an email real quick, or just to skip a track on Spotify. This required them to remove their headsets and step back into reality. Oculus needed a way to give users access to their computers without leaving the current experience. The concept of “Dash” was born. This was a very unique and interesting problem to solve.
While I had input on VR prototypes and Unity mock ups throughout the project, my main contribution came early in the process. I was tasked with putting together an initial exploration study and kick off document. I researched several styles of UX delivery as well as basic ergonomics (something most UI doesn’t require but VR demands).
VR is a fascinating design space because it often blends elements of physical product design with completely new, unexplored UX paradigms.